// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
0000: NOP 
 
04ED: load_animation "BEACH" 
04ED: load_animation "BLOWJOBZ" 
04ED: load_animation "MISC"
04ed: load_animation "SUNBATHE"
model.Load(#hfybe)
model.Load(#wfysex)
model.Load(#sbfypro)
model.Load(#hfypro)
model.Load(#bfypro)
038B: load_requested_models 

:R_MILY_D
wait 5 
if 
   Player.Defined($PLAYER_CHAR)
jf @R_MILY_D
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 941.166 -16.059 1000.95 radius 50.5 50.5 30.0 
jf @R_MILY_D

        4@ = Actor.Create(Prostitute, #null, 917.4395, 10.7907, 1000.63) //zmien                                                         
        Actor.Angle(4@) = 2.8511                                                                                             
        0860: link_actor 4@ to_interior 3                                                                                            
        0619: enable_actor 4@ collision_detection 1                                                                                  
        0638: AS_actor 4@ stay_put 1                                                                                                 
        04C4: store_coords_to 1@ 2@ 3@ from_actor 4@ with_offset 0.0 -0.4 -1.0                                                  
        Actor.PutAt(4@, 1@, 2@, 3@)                                                                                               
        0615: define_AS_pack_begin 31@                                                                                                 
        0812: AS_actor -1 perform_animation "BJ_COUCH_LOOP_P" IFP "BLOWJOBZ" framedelta 4.0 loopA 1 lockX 0 lockY 0 lockF 1 time 10000 // versionB
        0643: set_AS_pack 31@ loop 1                                                                                                   
        0618: assign_actor 4@ to_AS_pack 31@                                                                                          
        061B: remove_references_to_AS_pack 31@
        //-----------------------------------------------------------------------
        04C4: store_coords_to 1@ 2@ 3@ from_actor 4@ with_offset 0.5 0.1 -1.0 
        5@ = Actor.Create(Prostitute, #wfysex, 1@, 2@, 3@) //zmien                                                         
        Actor.Angle(5@) = 2.8511                                                                                                  
        0860: link_actor 5@ to_interior 3                                                                                            
        0619: enable_actor 5@ collision_detection 1                                                                                  
        0638: AS_actor 5@ stay_put 1                                                                                                 
        0615: define_AS_pack_begin 31@                                                                                                 
        0812: AS_actor -1 perform_animation "BATHER" "beach" framedelta 4.0 loopA 1 lockX 0 lockY 0 lockF 1 time 10000 // versionB
        0812: AS_actor -1 perform_animation "PARKSIT_W_IDLEC"   "SUNBATHE" framedelta 4.0 loopA 1 lockX 0 lockY 0 lockF 1 time 10000 // versionB 
        0643: set_AS_pack 31@ loop 1                                                                                                   
        0618: assign_actor 5@ to_AS_pack 31@                                                                                          
        061B: remove_references_to_AS_pack 31@
        //-----------------------------------------------------------------------
        04C4: store_coords_to 1@ 2@ 3@ from_actor 4@ with_offset -0.5 0.1 -1.0 
        6@ = Actor.Create(Prostitute, #sbfypro, 1@, 2@, 3@) //zmien                                                         
        Actor.Angle(6@) = 2.8511                                                                                                 
        0860: link_actor 6@ to_interior 3                                                                                            
        0619: enable_actor 6@ collision_detection 1                                                                                  
        0638: AS_actor 6@ stay_put 1                                                                                                 
        0615: define_AS_pack_begin 31@                                                                                                 
        0812: AS_actor -1 perform_animation "BATHER" "beach" framedelta 4.0 loopA 1 lockX 0 lockY 0 lockF 1 time 10000 // versionB
        0812: AS_actor -1 perform_animation "PARKSIT_W_IDLEC"   "SUNBATHE" framedelta 4.0 loopA 1 lockX 0 lockY 0 lockF 1 time 10000 // versionB 
        0643: set_AS_pack 31@ loop 1                                                                                                   
        0618: assign_actor 6@ to_AS_pack 31@                                                                                          
        061B: remove_references_to_AS_pack 31@
        //-----------------------------------------------------------------------
        04C4: store_coords_to 1@ 2@ 3@ from_actor 5@ with_offset 0.0 2.1 -2.9 
        7@ = Actor.Create(Prostitute, #hfypro, 1@, 2@, 3@) //zmien                                                         
        Actor.Angle(7@) = 132.7491 
        0639: AS_actor 7@ rotate_to_actor 4@ 
        0860: link_actor 7@ to_interior 3                                                                                            
        0619: enable_actor 7@ collision_detection 0                                                                                  
        0638: AS_actor 7@ stay_put 1                                                                                                 
        0615: define_AS_pack_begin 31@                                                                                                 
        0A1A: actor -1 perform_walk_animation "SWIM_TREAD" IFP "PED" framedelta 4.0 loopA 1 lockX 1 lockY 1 lockF 1 -1 ms // versionC 
        //0812: AS_actor -1 perform_animation "PARKSIT_W_IDLEC" "SUNBATHE" framedelta 4.0 loopA 1 lockX 0 lockY 0 lockF 1 time 10000 // versionB 
        //0812: AS_actor -1 perform_animation "SCRATCHBALLS_01" IFP "MISC" framedelta 4.0 loopA 1 lockX 0 lockY 0 lockF 1 time 10000 // versionB 
        0643: set_AS_pack 31@ loop 1                                                                                                   
        0618: assign_actor 7@ to_AS_pack 31@                                                                                          
        061B: remove_references_to_AS_pack 31@
        //-----------------------------------------------------------------------
        04C4: store_coords_to 1@ 2@ 3@ from_actor 6@ with_offset 0.0 2.1 -2.9 
        8@ = Actor.Create(Prostitute, #bfypro, 1@, 2@, 3@) //zmien                                                         
        Actor.Angle(8@) = 132.7491
        0639: AS_actor 8@ rotate_to_actor 4@                                                                                                   
        0860: link_actor 8@ to_interior 3                                                                                            
        0619: enable_actor 8@ collision_detection 0                                                                                  
        0638: AS_actor 8@ stay_put 1                                                                                                 
        0615: define_AS_pack_begin 31@                                                                                                 
        0A1A: actor -1 perform_walk_animation "SWIM_TREAD" IFP "PED" framedelta 4.0 loopA 1 lockX 1 lockY 1 lockF 1 -1 ms // versionC 
        0643: set_AS_pack 31@ loop 1                                                                                                   
        0618: assign_actor 8@ to_AS_pack 31@                                                                                          
        061B: remove_references_to_AS_pack 31@
repeat
wait 0
until if 80FE:   not actor $PLAYER_ACTOR sphere 0 in_sphere 941.166 -16.059 1000.95 radius 50.0 50.0 50.0 
actor.RemoveReferences(4@) 
actor.RemoveReferences(5@)  
actor.RemoveReferences(6@)  
actor.RemoveReferences(7@)         
actor.RemoveReferences(8@)
model.Destroy(#hfybe)            
model.Destroy(#wfysex)           
model.Destroy(#sbfypro)          
model.Destroy(#hfypro)           
model.Destroy(#bfypro)           
goto @R_MILY_D         